A map that answers “where do I go tonight?”
Every system in the nine northern regions, what has been built in it, what that makes it spawn, and whether it is somewhere you want to undock right now.
Why it exists
When we first arrived in WinterCo we were, frankly, lost. The north is enormous, nine regions and just over seven hundred systems, and none of it tells you anything from the outside. A system that prints Sanctums all night looks exactly like the one next door that spawns nothing at all. The difference is what its sovereignty hub has installed, and there is no way to see that from the star map.
So the answers lived in people's heads. Which pocket is good for ratting? Where can I actually mine something worth hauling? Is there ice anywhere near home? Which gate has been camped every night this week? Every one of those was a question you had to ask in corp chat, wait for, and then remember. Then ask again a fortnight later when you had forgotten, or when the upgrades changed and the old answer had quietly stopped being true.
That is a poor way to welcome anybody. It is worse for new players, who do not yet know which questions to ask, and it wastes the time of the veterans who end up answering the same ones forever. This map was built to write those answers down once, in a place everybody can look, and to keep them current.
If you are new here, you should not have to know somebody to find out where to go. Open the map, pick a region, and look. If you have been here for years, the filters are there so you can stop reading the whole map and ask it your one question instead.
What it is for
One place that turns “I have an hour, what should I do and where?” into an answer you can fly to. It is an intel and planning tool rather than a killboard or a spreadsheet: it is about what is available in our space, who holds it, and what it costs you to go there.
Ratters
Which systems carry the military upgrades, and exactly which anomalies they spawn at that system's true security, down to the tier and the number of sites.
Miners
Which ore each prospecting array puts on the belt, which systems hold an ice belt, and where the industrial upgrades actually are.
Explorers
Where the exploration hubs sit and which systems fall inside their five jump spawn range, plus the Jove Observatories that Drifter holes open beside.
Everybody
Live traffic and kills per system, the defence multiplier, and a loud warning on any gate that looks camped right now.
What it shows
The map is DOTLAN shaped on purpose, the layout you already know, with the intel layered on top of it. Hover or click a system and it tells you:
Its sovereignty upgrades
Everything installed in the hub, by category: military, industrial, exploration and strategic. Upgrades that are installed but offline are marked as such, and an Ansiblex shows where it jumps to and whose it is.
What that actually spawns
Combat anomalies are worked out from the upgrades and the system's true security band, so you get the real list for that system with tiers marked, not a general table you have to interpret yourself.
Who holds the space
Sovereignty synced from EVE's own ESI. NPC space names the faction that holds it, Guristas in Venal, the Sisters in Pure Blind, along with any NPC stations in the system and the services worth flying to one for.
Facts about the system
Ice belts, Jove Observatories, A0 stars, true security, constellation and region.
Whether it is busy or dangerous
Ship jumps, NPC kills, ship losses and pod kills for the last hour and the last day, the Activity Defence Multiplier, and gate camp warnings raised from a live kill feed.
Where the alliance wants you
Areas of Play: named, coloured zones drawn over the map for home defence, frontline, renter space or whatever leadership needs to mark, each with its own description.
On top of that, the toolbar filters the whole map down to one question at a time. Show me only ice, only Jove Observatories, only A0 stars, only systems spawning a particular anomaly, only a particular ore, only systems whose defence multiplier has slipped, only one security band, only one zone. Filters stack, so “Sanctums in the -0.85 band inside the home pocket” is three clicks.
There is a guided tour on the map, the 🎓 button, that walks through all of it in about a minute, and the whole interface is translated into seven languages.
Where the numbers come from
Nothing here is invented, and the parts that are somebody's best effort rather than the game's own answer say so.
Sovereignty holders and NPC faction space, system traffic and kills (hourly snapshots, accumulated here into a 24 hour figure), the Activity Defence Multiplier, and the NPC station list. CCP's own data, straight from the source.
Recent killmails, used to spot gate camps as they form. It lags behind your intel channels by design, so treat a camp warning as a reason to look rather than as gospel.
The static export: system positions, gates, true security, ice belts and the spectral class of every star.
The upgrades themselves. CCP publishes no API for what is installed in a hub, so they are recorded by hand, which is why they are only ever as fresh as the last person who checked. Most of what is here was scanned system by system by Cypress Penken, and the alliances' editors keep it current from there.
The Jove Observatory list. The observatories are content rather than celestials and appear in no export, so this is the community's survey narrowed to our regions. Treat a badge as “very likely”, not as scouted.
Who you are. Only your character's public name, corporation and alliance are ever read. No mail, no wallet, no assets.
Who keeps it right
Access is restricted to characters in the coalition's alliances, verified through EVE's own SSO. Most pilots see everything and change nothing. Editors maintain the systems their alliance holds sovereignty in, so each alliance keeps its own space current, and coalition admins can reach all of it. Every change is logged with who made it and when, and can be undone.
An Area of Play can also be kept to one alliance, or hidden entirely, for zones whose upgrades are nobody else's business. The map still shows the zone, but the intel inside it never leaves the server.
If something is wrong
It probably is, somewhere. Upgrades come down, systems change hands, and a note written three months ago stops being true without telling anybody. If you fly through something this map has wrong, say so. That is the whole maintenance model, and a correction takes an editor about ten seconds. If you would rather fix it yourself, ask about editor access for your alliance.
Open the map →